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Sliding scale of damage severity
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<p>[QUOTE="KSorbo, post: 2284805, member: 56370"]Wear and bag marks are also damage, technically speaking, and we have a objective scale (sort of...) for quantifying that. </p><p><br /></p><p>It's interesting how NGC grades Ancients considering that they are all "problem coins" with cleaning, environmental damage and so forth. In addition to wear, they rate the coins on a five point scale for strike and surface quality. I don't think its too far fetched to imagine a similar scale being adopted for other coins. Psychologically, at least for me, a "details" holder carries the same stigma regardless of the severity of the problem. If the TPG's were to adopt a severity scale for rating problems, it might create some more liquidity for "problem" coins. Plus it would generate more profit from resubmissions.</p><p><br /></p><p>On the other hand I do realize that this would add a lot of complexity as well as subjectivity. Turning every coin into a science project could make some people just give up on the whole thing.[/QUOTE]</p><p><br /></p>
[QUOTE="KSorbo, post: 2284805, member: 56370"]Wear and bag marks are also damage, technically speaking, and we have a objective scale (sort of...) for quantifying that. It's interesting how NGC grades Ancients considering that they are all "problem coins" with cleaning, environmental damage and so forth. In addition to wear, they rate the coins on a five point scale for strike and surface quality. I don't think its too far fetched to imagine a similar scale being adopted for other coins. Psychologically, at least for me, a "details" holder carries the same stigma regardless of the severity of the problem. If the TPG's were to adopt a severity scale for rating problems, it might create some more liquidity for "problem" coins. Plus it would generate more profit from resubmissions. On the other hand I do realize that this would add a lot of complexity as well as subjectivity. Turning every coin into a science project could make some people just give up on the whole thing.[/QUOTE]
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