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<p>[QUOTE="-jeffB, post: 2772016, member: 27832"]So I think what you've actually said here is that you can't just keep resubmitting and count on an eventual upgrade -- <b>unless something changes</b>. And then you explained what likely <i>has</i> changed.</p><p><br /></p><p>My own take probably isn't worth much, because I still haven't had much practice distinguishing MS grades or submitting to TPGs. But my <i>guess</i> would be that, as you run the same coin past multiple graders (or the same grader) again and again, assigned grades would fall onto some sort of <b>distribution</b> -- for the coin in question, mostly 67, but maybe occasionally 66+ or 67+, or maybe even 66 or 68. You wouldn't <i>often</i> get a grade other than a 67, perhaps, and maybe you'd only get the 68 one time in a hundred. But, yes, it <i>would</i> eventually upgrade.</p><p><br /></p><p>There's your recipe for getting people to resubmit 100 times. And that would surely be a TPG's <i>very favorite</i> recipe. Yum!</p><p><br /></p><p>Or maybe I'm wrong, and grading repeatability is better than that. In that case, how will TPGs get people to resubmit, if the chances of a random upgrade are vanishingly small? Well, one way would be to <i>change standards</i> -- say, by making eye appeal "a bigger part of a coin's grade". Then, when you see coins not as nice as yours getting the same or a higher grade, the <i>obvious</i> response is to resubmit yours, so it's in a slab that more accurately reflects its value relative to its inferiors.</p><p><br /></p><p>I suppose TPGs <i>might</i> decide that increasing their revenue isn't as important as supporting an unchanging, objective, and completely repeatable grading process. But that's not what I seem to see in the discussions here.[/QUOTE]</p><p><br /></p>
[QUOTE="-jeffB, post: 2772016, member: 27832"]So I think what you've actually said here is that you can't just keep resubmitting and count on an eventual upgrade -- [B]unless something changes[/B]. And then you explained what likely [I]has[/I] changed. My own take probably isn't worth much, because I still haven't had much practice distinguishing MS grades or submitting to TPGs. But my [I]guess[/I] would be that, as you run the same coin past multiple graders (or the same grader) again and again, assigned grades would fall onto some sort of [B]distribution[/B] -- for the coin in question, mostly 67, but maybe occasionally 66+ or 67+, or maybe even 66 or 68. You wouldn't [I]often[/I] get a grade other than a 67, perhaps, and maybe you'd only get the 68 one time in a hundred. But, yes, it [I]would[/I] eventually upgrade. There's your recipe for getting people to resubmit 100 times. And that would surely be a TPG's [I]very favorite[/I] recipe. Yum! Or maybe I'm wrong, and grading repeatability is better than that. In that case, how will TPGs get people to resubmit, if the chances of a random upgrade are vanishingly small? Well, one way would be to [I]change standards[/I] -- say, by making eye appeal "a bigger part of a coin's grade". Then, when you see coins not as nice as yours getting the same or a higher grade, the [I]obvious[/I] response is to resubmit yours, so it's in a slab that more accurately reflects its value relative to its inferiors. I suppose TPGs [I]might[/I] decide that increasing their revenue isn't as important as supporting an unchanging, objective, and completely repeatable grading process. But that's not what I seem to see in the discussions here.[/QUOTE]
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