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<p>[QUOTE="SuperDave, post: 2636043, member: 1892"]It'll look something like mine (I'm sure because he built the one I'm posting):</p><p><br /></p><p>[ATTACH=full]580826[/ATTACH]</p><p><br /></p><p>Modified microscope stand mounting a bellows, with a Canon dSLR and employing film duplicating lenses. For the record, I personally use a camera I bought for $84 used, and a $65 lens. Not exactly expensive.</p><p><br /></p><p><br /></p><p><br /></p><p>You have to figure out what types of light your system can correct for, something I <b>really</b> didn't want to go to the effort of translating and finding out. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" unselectable="on" unselectable="on" /></p><p><br /></p><p>It may be that the system and software can only properly compensate for the color temperature of whatever lighting is included with it. Or it may not.</p><p><br /></p><p>There's no need to pay *money* for postprocessing software. Too many good candidates are Open Source and available for free. The problem, though, is one of complexity. If you're going to employ a very low budget and therefore be using equipment not really well-suited to the concept of "quality," it's going to be kind of complex to learn the corrective steps needed downstream to make up for the limitations of the equipment. Graphics programs capable of cleanly correcting hue and saturation involve learning a whole 'nuther skillset on their own.</p><p><br /></p><p>If you're willing to spend a couple thousand dollars, this all becomes very easy. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" unselectable="on" unselectable="on" />[/QUOTE]</p><p><br /></p>
[QUOTE="SuperDave, post: 2636043, member: 1892"]It'll look something like mine (I'm sure because he built the one I'm posting): [ATTACH=full]580826[/ATTACH] Modified microscope stand mounting a bellows, with a Canon dSLR and employing film duplicating lenses. For the record, I personally use a camera I bought for $84 used, and a $65 lens. Not exactly expensive. You have to figure out what types of light your system can correct for, something I [B]really[/B] didn't want to go to the effort of translating and finding out. :p It may be that the system and software can only properly compensate for the color temperature of whatever lighting is included with it. Or it may not. There's no need to pay *money* for postprocessing software. Too many good candidates are Open Source and available for free. The problem, though, is one of complexity. If you're going to employ a very low budget and therefore be using equipment not really well-suited to the concept of "quality," it's going to be kind of complex to learn the corrective steps needed downstream to make up for the limitations of the equipment. Graphics programs capable of cleanly correcting hue and saturation involve learning a whole 'nuther skillset on their own. If you're willing to spend a couple thousand dollars, this all becomes very easy. :p[/QUOTE]
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