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Die Clashes; ram adjustment wrong, hammer and/or anvil zero points moved OR
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<p>[QUOTE="mynamespat, post: 2673790, member: 83738"]I can't really speak about the original question because it is very field specific. I'm not a masher- if things start getting squished there's usually smoke involved.</p><p><br /></p><p>However, I can try to explain the differences between a vice job and a clash. A vice job is merely the impression of a coin pressed into another coin. Thus the relief is incuse. On a clashed die, the relief is pressed into the opposite die. Thus the relief <i>on the die</i> is incuse. The die then transfers this effect to the coin causing the effect on the coin to be high relief (similar to the coins features / mirrored / wrong side of the coin).</p><p><br /></p><p>edit to add: it's important to note that on clashes it's actually the low points that get transferred first since they are the high point on the actual die... I'm just going to find a good visual. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" unselectable="on" unselectable="on" />[/QUOTE]</p><p><br /></p>
[QUOTE="mynamespat, post: 2673790, member: 83738"]I can't really speak about the original question because it is very field specific. I'm not a masher- if things start getting squished there's usually smoke involved. However, I can try to explain the differences between a vice job and a clash. A vice job is merely the impression of a coin pressed into another coin. Thus the relief is incuse. On a clashed die, the relief is pressed into the opposite die. Thus the relief [I]on the die[/I] is incuse. The die then transfers this effect to the coin causing the effect on the coin to be high relief (similar to the coins features / mirrored / wrong side of the coin). edit to add: it's important to note that on clashes it's actually the low points that get transferred first since they are the high point on the actual die... I'm just going to find a good visual. ;)[/QUOTE]
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Die Clashes; ram adjustment wrong, hammer and/or anvil zero points moved OR
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