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Contest idea ("LordM's Epic Treasure Hunting Game") - see what you think
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<p>[QUOTE="lordmarcovan, post: 2583127, member: 10461"]We'll post the answers in the open. Thanks for bringing up that point. This way people can see when we're getting closer to the answer. Speaking of which...</p><p><br /></p><p>[USER=77310]@Coinlover67[/USER] - you were very, <i>very</i> close in your date guess. No cigar this time, but if nobody nails it after one more guess, you and [USER=72818]@Mikey Zee[/USER] may give it another try, for ten points.</p><p><br /></p><p>Since I'm letting the points count even though this is a "practice" round to work out any potential bugs, [USER=72818]@Mikey Zee[/USER] has now earned ten cents in the real world, based on the declared cash value. But I am thinking that when the prize redemption rounds come up every twenty finds or so, each point will count for <i>five</i> cents in <i>trade</i> value, meaning Mikey Zee has hypothetically earned himself a fifty-cent-value prize coin already, with those ten points.</p><p><br /></p><p>And of course he could save up these points. If I didn't put out any prizes he liked at the end of the first twenty finds, he could save the points up. Let's say, hypothetically, at the end of the game, somebody had built up, oh, 500 points. That would qualify them for a $25.00 prize (based on the "trade-in" redemption value of 1 point = 5 cents) , or, if they didn't like any of the prizes offered, a PayPal gift of $5.00 (based on the 1 point = 1 cent "cash" value).</p><p><br /></p><p>Obviously, nobody is going to get rich playing this game. But with this point system, everybody will get <i>something</i>, even if it's pretty piddly and minor. And therein lies a perfect metaphor for metal detecting. Big payouts are rare indeed, but lots of little payouts and fun can result.</p><p><br /></p><p>Worst case scenario, y'all get to read some little treasure hunting stories and see some coins, right? And get <i>paid</i> for it. (Even if it's just chump change).</p><p><br /></p><p>Everybody with me so far?[/QUOTE]</p><p><br /></p>
[QUOTE="lordmarcovan, post: 2583127, member: 10461"]We'll post the answers in the open. Thanks for bringing up that point. This way people can see when we're getting closer to the answer. Speaking of which... [USER=77310]@Coinlover67[/USER] - you were very, [I]very[/I] close in your date guess. No cigar this time, but if nobody nails it after one more guess, you and [USER=72818]@Mikey Zee[/USER] may give it another try, for ten points. Since I'm letting the points count even though this is a "practice" round to work out any potential bugs, [USER=72818]@Mikey Zee[/USER] has now earned ten cents in the real world, based on the declared cash value. But I am thinking that when the prize redemption rounds come up every twenty finds or so, each point will count for [I]five[/I] cents in [I]trade[/I] value, meaning Mikey Zee has hypothetically earned himself a fifty-cent-value prize coin already, with those ten points. And of course he could save up these points. If I didn't put out any prizes he liked at the end of the first twenty finds, he could save the points up. Let's say, hypothetically, at the end of the game, somebody had built up, oh, 500 points. That would qualify them for a $25.00 prize (based on the "trade-in" redemption value of 1 point = 5 cents) , or, if they didn't like any of the prizes offered, a PayPal gift of $5.00 (based on the 1 point = 1 cent "cash" value). Obviously, nobody is going to get rich playing this game. But with this point system, everybody will get [I]something[/I], even if it's pretty piddly and minor. And therein lies a perfect metaphor for metal detecting. Big payouts are rare indeed, but lots of little payouts and fun can result. Worst case scenario, y'all get to read some little treasure hunting stories and see some coins, right? And get [I]paid[/I] for it. (Even if it's just chump change). Everybody with me so far?[/QUOTE]
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Contest idea ("LordM's Epic Treasure Hunting Game") - see what you think
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